Digital Culture and Algorithmic Society (P3067)
15 credits, Level 5
Spring teaching
This module examines interactive leisure forms and practices based on digital technologies. It understands digital media as a significant and expanding new media formation; one that is transforming both the content and economics of the culture industries. The module will consider the cultural, political and social implications of new forms of interactive media designed for leisure and entertainment. Areas covered will include computer gaming, networked new media such as networked games, networked social spaces, pornography and other on-line entertainment. In addition the module will consider new forms of convergence between previously discrete media forms - for instance Net-TV collaboration and net-served films.